Kida Sun Sep 09, 2012 3:42 pm
Building Trust
In “The Haunting of Harrowstone,” the PCs spend quite a bit of time in the town of Ravengro. Unfortunately, as strangers to the town during a particularly bad time, they aren’t initially trusted. Yet as the days roll by, they are faced with numerous opportunities to build upon the town’s trust and, eventually, become well liked by the citizens, earning discounts on purchases, free room and board, or perhaps even greater rewards for their good deeds.
Ravengro’s overall trust in the PCs is expressed by a numerical value—a Trust score. This score is shared by the entire party—acts of individual members can affect this total just as surely as acts the entire group takes part in. When the adventure begins, the PCs have a Trust score of 20. They can raise their Trust score by doing good deeds, respecting the townsfolk, or completing quests—both this article and “The Haunting of Harrowstone” present numerous Trust awards for completing quests.
Losing Trust
In addition to certain events in the adventure, there are three general ways the PCs can lose Trust points.
Harrowstone Influence: Each day until the haunting of Harrowstone is defeated, the PCs lose 1 point of Trust at sundown.
Obvious Crime: While rumors and whispers of PCs committing crimes are not enough to lower their Trust score (their delight at the opportunity to spread such rumors somewhat offsets this for the locals), every time a PC openly commits a crime in town, the group loses 3 points of Trust. If the crime is particularly violent, the point loss is doubled.
Townsfolk Deaths: Each time a Ravengro citizen dies, the PCs lose 1 Trust point. If the PCs are obviously and directly responsible for the death, they lose 6 Trust points.